Strength |
Affects the Attack and Block indicators |
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Agility |
Affects the Speed and Evasion indicators |
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Endurance |
Affects the Health and Chakra indicators |
Attack |
Depends on the Strength indicator. Displays the approximate amount of damage a character can inflict in fight. To form attack values, a hero should be equipped with weapons at all times. The minimum value without equipment is 5 damage units. |
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Block |
Depends on the Strength indicator. The indicator of block increases the chance of blocking an attack. The indicator of the attacker’s Block bypass decreases this chance. A successful block of an attack increases the hero’s speed indicator by 50% during one turn. |
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Speed |
Depends on the Agility indicator. The frequency of a hero’s attacks in fight depends on the difference of the indicators of his speed and that of his opponent. The base value of speed is 1. |
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Evasion |
Depends on the Agility indicator. The evasion indicator increases the chance of evading an attack The attacker’s accuracy indicator decreases this chance. |
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Health |
Depends on the Endurance indicator. The start value is 100 units. Increases by 10 units with every level. |
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Chakra |
Depends on the Endurance indicator. The start value is 100 units. Increases by 20 units with every level. |
Defence |
Decreases the value of the damage inflicted on the hero during an attack. |
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Armor piercing |
Decreases the effect of defence of a defending hero during an attack. |
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Accuracy |
Decreases the chance of evasion of a defending character during an attack. |
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Block bypass |
Decreases the chance of blocking an attack. |
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Tenacity |
Decreases the chance of inflicting a critical hit when defending oneself. |
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Critical hit |
The Critical hit indicator increases the inflicted damage and the chance of inflicting a critical hit during an attack. |