Characteristics

Main

Strength

Affects the Attack and Block indicators

Agility

Affects the Speed and Evasion indicators

Endurance

Affects the Health and Chakra indicators


Estimates

Attack

Depends on the Strength indicator. Displays the approximate amount of damage a character can inflict in fight. To form attack values, a hero should be equipped with weapons at all times. The minimum value without equipment is 5 damage units.

Block

Depends on the Strength indicator. The indicator of block increases the chance of blocking an attack. The indicator of the attacker’s Block bypass decreases this chance. A successful block of an attack increases the hero’s speed indicator by 50% during one turn.

Speed

Depends on the Agility indicator. The frequency of a hero’s attacks in fight depends on the difference of the indicators of his speed and that of his opponent. The base value of speed is 1.

Evasion

Depends on the Agility indicator. The evasion indicator increases the chance of evading an attack The attacker’s accuracy indicator decreases this chance.

Health

Depends on the Endurance indicator. The start value is 100 units. Increases by 10 units with every level.

Chakra

Depends on the Endurance indicator. The start value is 100 units. Increases by 20 units with every level.


Extra

Defence

Decreases the value of the damage inflicted on the hero during an attack.

Armor piercing

Decreases the effect of defence of a defending hero during an attack.

Accuracy

Decreases the chance of evasion of a defending character during an attack.

Block bypass

Decreases the chance of blocking an attack.

Tenacity

Decreases the chance of inflicting a critical hit when defending oneself.

Critical hit

The Critical hit indicator increases the inflicted damage and the chance of inflicting a critical hit during an attack.

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